![]() ![]() Poison Orb activation cooldown increased. With Fragile, Viper’s team should have a big advantage on anyone if they fire on With Viper applying decay on her smokes, but only providing moderate chip damage on her area-damage skill, pushing through it was hard to punish. Note: the total damage is unchanged (the damage is lowered, but fragile increases it - it all evens out) Fragile is a debuff that doubles damage taken Snake Bite, taking damage will make a player fragile for a short time This should allow Viper to cut up sights, maps, and other unique areas to either Viper Toxic screen is a potentially-strong vision slicing tool, but its access was well.terrible, making it only useful in a few spots on most maps. VIPER Toxic Screen now burns through walls, placing emitters at all valid locations (e.g., the ground) over its length It’s worth studying the tweaked areas for all maps, which should relax the desire to exhaust abilities at certain locations. Lots of love has gone into improving the Menu UI-might be jarring at first, but we believe it’s for the better. We can’t help you much if you’re dancing in the open. Tagging, the slowing effect you feel when hit by bullets, has been adjusted, in part to up your chances of escape if you’re near cover. Most obvious change is that our top rank is now “Radiant” and we’ve added a surrender option, which will come in handy when you start losing to Radiant ![]() You can stop spamming us now, because Competitive Mode goes live this patch. ![]()
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